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Physically-Based "Real-Time" Lens Flare Rendering w/ Motion Blur
based on the research paper by Matthias Hullin et al. Read the paper.
implemented by Dimas Atha Putra
LENS SYSTEM
RENDER MODE
GHOST ISOLATION All
GRID RESOLUTION
APERTURE SIDES
APERTURE (f-stop)
INTENSITY
MOTION BLUR
SAMPLES
LIGHT POSITION
LIGHT DISTANCE