Loading...
Physically-Based "Real-Time" Lens Flare Rendering w/ Motion Blur
based on the research paper by Matthias Hullin et al.
Read the paper.
implemented by Dimas Atha Putra
LENS SYSTEM
Brendel Prime (US 2,854,889)
Nikon Zoom (US 2011/0228407)
RENDER MODE
Textured (Standard)
Wireframe Grid
Velocity Heatmap
GHOST ISOLATION
All
GRID RESOLUTION
APERTURE SIDES
APERTURE (f-stop)
INTENSITY
MOTION BLUR
SAMPLES
LIGHT POSITION
Reset
Animate Light
LIGHT DISTANCE
MAINTAIN ASPECT RATIO